Check out the project updates on Kickstarter

Why do some of the "private alpha" tiers have a later estimated delivery date?

The dates on your tiers show the date of that tier's FINAL deliverable; you'll have access to the game during private alpha at the same time as every other private alpha backer. Some rules of thumb:

  • Backer badges will be available very soon after the Kickstarter ends. - The private alpha is set for February. All private alpha backers will be able to claim their game at this time.
  • Same deal for the Early Access in May and 1.0 in October.
  • The collaborative rewards have later dates because we're going to need time to work with you on writing, art, or music as your case may be.

tl;dr: some tiers have later estimated delivery dates because your last reward comes later.

Will the game be on Steam?

Yes. We don't have to go through Greenlight either; things are all already set there.

Will the game be on GOG?

We want to! No promises though, getting projects on GOG is now more involved and more subjective on their side. They carry a number of our games, but they've flatly turned down a few others (RIP Starward Rogue).

They do seem interested in AI War II so we are hopeful they will carry it at 1.0, and maybe via their Games In Development program. Please stay tuned!

Will the game have DRM?

Perish the thought. We hate DRM just as much as you. Regardless of platform, our games through our games are always DRM-free. With any of our titles, you can simply copy their files out of the Steam folder (or whatever) and plop them on a thumb drive or whatever you want to do. Easy.

There will be some Steamworks integration, which will not be required for local achievements, or for multiplayer in general. There is also a check for updates via our own in-game updater. The original AI War has this, as do our other titles. This can be disabled, and is in no way required to run the game. If the auto-updater detects an update it lets you know and you can choose whether to download it or not. You're never forced to keep the game up to date.

Will the game support day-one Linux and OSX?

Certainly! You know we love you guys. We should have said this up top somewhere, but we just take it for granted so much we don't always think about it. The OS requirements for Unity 5.4 have changed, but the change shouldn't affect anyone that is keeping remotely up to date with their OS versions. The new requirements are:

  • Windows XP SP2+
  • Mac OS X 10.8+
  • Ubuntu 12.04+
  • SteamOS+

Will the game support 32bit/x86 systems?

YES. Turns out we can support both those and 64bit systems without multiplayer compatibility problems after all. Previously we had stated that would not be possible, but we were happy to learn we actually can do it!

Once I have the game (alpha or otherwise), will there be any media/video restrictions?

No restrictions! Once you have whatever copy of the game you're choosing to get, feel free to video and screenshot whatever you want to with it.

We also get asked a lot about monetization of videos. Good grief please feel free -- with any of our games. We love LPers and reviewers and all the various things people do, and if they can get compensation through video monetezation or patreon or whatever other source, we're super happy for them.

Will there be achievements?

Evil laughter Yes, yes -- of course. I doubt that the new game will have quite so many as the first did, at least not right at first. But the first game had one of the highest number of achievements of most Steam games, mainly because of all the different things you could do, and all those expansions. We'll continue that tradition in full force!

When Do Backers Get Things Like Steam Keys For Bionic Dues, TLF, Etc?

Basically for those sort of rewards, we'll get them to you as soon as we can after the project closes. We're not sure if that will be right after the KS itself closes, or if it will need to be after the funds actually close and get sent to us (which takes 14 days after the project ends). Honestly we're new to that part, and we'll be using BackerKit to help us, and will defer to them on best practices. We'll do everything we can to get you each piece of your reward as soon as possible per piece, though! Last updated: Thu, Nov 17 2016 8:22 pm EST

What are Player-Triggerable Taunts?

Ever hate how the AI taunts you, but you can’t taunt back? In a lot of classic RTS games it was possible to enter a number and have a specific voice taunt play. In modding communities, there were often large packs of unlicensed quotes and other nonthematic things that made them even more fun. We can’t do THAT part, of course.

These triggers are things that players will be able to trigger by entering a chat command of “T1” or similar to activate “taunt one,” and we’ll also make them triggerable by things like “T-yes” or whatnot to be easier to remember. Older RTS games commonly had this sort of thing, and it could be super satisfying to tell your just-defeated-in-a-battle opponent that their father was a hamster.

To be clear: none of these taunts will play unless you or an ally choose to invoke them, so these won’t be invading your sense of immersion if you don’t want to use them.

When will I get my game key?

It depends on the pledge tier that you select.

  • If you choose "alpha" tier (which is more costly), you'll get it in February 2017.
  • If you choose "early access" tier (which is middle-price), you'll get it when the game is first available in Steam Early Access, which is planned to be May 2017. This is also when the game first becomes available to the public to purchase, but at a price of $30.
  • If you choose the 1.0/release tier, then you'll get the game when it leaves early access, which is expected to be October 2017. At this time the price for people buying it on Steam and elsewhere will drop to $20.

Note: If you're choosing the 1.0/release option, this does mean that other people who aren't kickstarter backers will have the option to get the early-access version prior to you getting your key. They'll be paying a premium ($10 more) compared to you, however. Basically this is the same sort of system that games like Prison Architect used.

When will I get my non-Steam-key version?

This will be at 1.0/release for everybody. Because of our rapid turnaround on new builds (typically one a week at least, historically-speaking, but it varies), AND the new and larger build sizes (read: more expensive for us to distribute from our own bandwidth) it's not feasible for us to do a standalone version during the early access period.

Probably. ;) We may work something out, but please don't plan on it. The Steam version itself contains no DRM (you can copy the files to a thumb drive and move them around if you want), but is being used as the distribution mechanism during early access.

If I get a key during alpha, do I get to keep it?

Of course! Whenever you get a key, it's yours forever after that. You're just getting in early -- and helping to support us more, for which we thank you! All of the keys are the same, but the alpha, early access, and 1.0/launch differentiation specifies when we deliver it to you.

Questions about kickstarter reward fulfillment?

Anything else, the best place to ask and/or check is on our forums here: https://forums.arcengames.com/ai-war-ii-kickstarter-reward-questions/

Do preorders get all the other related rewards from the kickstarter?

Apologies, but we can't offer that at this time -- the preorders are exactly what you see is what you get. We will add non-kickstarter pre-EA supporters to the in-game credits based on equivalent tiers from dollar amounts spent, though.

Is Stars Beyond Reach available as an add-on through backerkit or paypal?

That's another one where we unfortunately could only offer that for a limited time through kickstarter. We can't outright sell that without it being released on Steam, but as a backer tier reward it was a great incentive that we were glad to see so many people excited about.

Shipping Updates No shipping updates are provided.
BackerKit FAQ

What is BackerKit?

BackerKit is a service that crowdfunded project creators use to keep track of hundreds to tens of thousands of backers—from shipping details, pledge levels, preferences and quantities, whether they have paid or had their card declined, special notes, and everything in between!

The BackerKit software and support team is independent from the campaign’s project team—BackerKit does not handle the actual reward shipping. For more information about the preparation or delivery status of your rewards, please check the project's updates page.

How does BackerKit work?

After the campaign ends, the project creator will send you an email with a unique link to your survey. You can check out a walkthrough of the process here.

How do I update my shipping address?

BackerKit allows you to update your shipping address until the project is locked down for shipping. To update your address, go back to your BackerKit survey by inputting your email here.

I completed the survey, but haven't received my rewards yet. When will they arrive?

As BackerKit does not actually handle any rewards or shipping, the best way to stay updated on the shipping timeline would be to check out the project's updates page.

Why can’t I log into my account?

Request a login link to your survey by entering your email here:

BackerKit will send you an automated email with an invite link to whatever email you pledged with.

I never received my invitation. How do I complete the survey?

The most common reasons for not receiving a survey email is that you may be checking an email inbox different from the email address you used to sign up with Kickstarter, Indiegogo or Tilt Pro account, or it may be caught in your spam filter.

Confirm that the email address you are searching matches the email address tied to your Kickstarter, Indiegogo, or Tilt Pro account. If that doesn’t work, then try checking your spam, junk or promotions folders. You can also search for "backerkit” in your inbox.

To resend the survey to yourself, visit the project page and input the email address associated with your Kickstarter, Indiegogo or Tilt Pro account.

When will my pledge will be shipped, charged or locked down?

That is handled directly by the project creator. BackerKit functions independently of the project itself, so we do not have control of their physical shipping timeline. If you want to check on the project’s status, we recommend reading over the project's updates page.

Can I upgrade or get multiple copies of my pledge?

This depends on the project creator’s decision. If you are unable to see the ‘Want to switch your pledge level?’ after clicking on your pledge amount under “Pledge Level” in your survey, then the project creator would prefer people not to switch pledge levels.

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